![]() ![]() The Attack Rating modifier begins at +10% and increases by 5% with each skill point until it reaches +105% at level 20. It only costs two mana and allows you to attack multiple times against crowds or single enemies with equal effectiveness.Įssentially, you'll compress a large number of attacks into a short space of time, flipping from enemy to enemy or landing all of your blows against a single enemy if you're facing off against a powerful foe. Zeal will probably be replacing your regular attack once you gain access to it. ![]() The amount of healing begins at 1-6 and increases by 2 points to both minimum and maximum with each added skill point until it reaches 39-44 at level 20.Īvailable at character level 12.The damage begins at 8-16 and increases by 6 points to both minimum and maximum with each skill point until it reaches 122-130 damage at level 20. ![]() The cost for this spell starts at four mana and increases by 0.2 or 0.3 mana per skill point.In the case of hirelings, it can be helpful to boost their health in case they're near death, but it won't be something you use very often. The healing effect is also relatively small, nothing that will be making healing potions obsolete. Holy Bolt allows the Paladin to damage Undead foes from a distance directly, but it also lets him heal hirelings or other players. Energy should be increased through armor only and not by stat points. ![]() Strength and Dexterity should be enough for you to equip any armor you'd like.
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